ContextCapture User Guide

Publish with ContextCapture Web Viewer

ContextCapture Web Viewer is made to publish or embed on a website the 3D models produced in 3MX format with ContextCapture .

3MX productions can be visualized online in any web site using our free ContextCapture Viewer. Our web viewer is a cross-platform WebGL 3D viewer, suitable for desktops, tablets and smartphones. It works within any browser supporting webGL, without the use of plug-ins, and it can be embedded easily in any web page. You only need to upload your 3MX productions to your Web server (or to an online file storage web service / content delivery network such as Azure Blob or Amazon S3/CloudFront) to publish or embed your 3D models in your own web site.

For web publishing your 3D model in 3MX format, the following method is the simplest:

  • Step 1: Produce your model in the 3MX format, with the WebGL ready option checked.
  • Step 2: Upload the entire Production folder (including both the Scene and App sub-folders) to your Web server.
  • Step 3: Access the model by the address http://your_server/your_production/App/index.html.

Producing the 3MX format for web publishing.

Online file storage web services / content delivery networks such as Azure Blob/CDN or Amazon S3/CloudFront are also supported.

You can also customize your model visualization, by inserting your logo, for example, or by adding a model description that viewers will be able to see.

The web visualization can be configured simply by editing the master 3MX file with a text editor.

For more details, see Chapter 15, 3MX Web Deployment.

Example of a 3MX production embedded in a web page with ContextCapture Web Viewer. Customized scene settings are used to setup the logo and the description.

Note: City-scale 3D models are split into tiles when using ContextCapture , and the level-of-detail (LOD) structure used by the 3MX format is generated for each tile independently. This leads to an incomplete level-of-detail structure and low loading performance if the model contains a large number of tiles. As this is especially visible in a web environment, BentleySystems has developed a post-processing tool capable of creating the entire LOD structure. This tool, called ExportUniqueMesh, is currently in its beta version. To find out more about ExportUniqueMesh, please refer to the documentation included in your doc folder: